We’ll start with the very basics and we’ll build upon that until we have our own 3D “Point ‘n Click” adventure game! We’ll also touch on Matinee scenes (Cutscenes), Player-driven choices via a player conversation as well as a simple menu.ġ) Have a great starting point for creating your own FULL point and click adventure project!Ģ) Have an understanding of coding through Blueprints, Where you (Hopefully!) won’t need to view tutorials to create the game of your dreams!ģ) Feel comfortable in Unreal Engine to create your dream projects!Ĥ) Gain knowledge of working with a game engine to create video-games.ĥ) Have a great time (I’ll make sure to keep it laid-back and fun!) Interactive scene where players can walk around, interact with objects as well as picking up objects. etcĢ hours (Minimum) <- There’s a LOT of ground to cover! This tutorial has been created with the "New user" in mind But even seasoned Unreal developers will hopefully learn a thing or two!)Ģ) Manipulating the camera with BlueprintsĦ) Building lighting, Navmeshes and more!ħ) Blueprints: How to use them and how it’s almost like child’s play!Ĩ) What is the difference between an Int, Float, Bool. With this tutorial, We're going to be creating a 3D Point and Click Adventure project in UE4 with no C++ (Blueprints only!) Whether it's Telltale Games' Games with their excellent The Walking Dead series, Square Enix with "Life is Strange" or Double Fine's Broken Age, It seems like the genre is on it's way back to fashion. Static Mesh? Go Home! BP_Door? It’s your time to shine!ģD Point and Click games are hot stuff these days! In the past few years, we've seen an resurgence in the point and click genre. Time for the magic: Static Mesh > Blueprint Player Controller Event Graph… Bring our Function to life! BP_CAMERA + Trigger Volume = Camera System
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